While attending this year’s GDC I’m hoping to check out this session on Advanced Prototyping by Chaim Gingold and Chris Hecker of Maxis/Electronic Arts. Click To Read More...
Archive for the ‘GDC’ Category
GDC 2006: Keyboard A-Go-Go
Tuesday, January 24th, 2006I was trying to figure out a good way I could still get my thoughts down digitally at the GDC without having to book time with Rob’s laptop. Taking my work laptop on a conference trip when the conference is not related to work is not a good idea. I’d be toast if it was stolen or broken. A new laptop is also out of the question at the moment. So, since my wife no longer uses her PDA (a Sony CliĆ©), I decided to try eBay and I found a portable keyboard I can use with that. I received it in the mail today and I thought I’d test it out. It’s a “Fellowes Stowaway XT” for those who care about such things. For those who have moved on to better mobility solutions, just pretend this post is from 1999. Click To Read More...
GDC 2006: Collada on the PS3
Saturday, January 21st, 2006I was going over the Game Developer’s Conference schedule for 2006 and came across this session entitled “Collada for the PlayStation3″. The reason it caught my eye is that Collada is a specification put forth by the Khronos Group, which I had read about in my SVG research. Click To Read More...
GDC 2006: It Ain’t Pretty, After The Show
Monday, January 9th, 2006This will be the fourth Game Developer’s Conference that Rob and I have attended. While we generally soak up a lot of information and geek out about the conference, we also end up having a great time in the California Silicon Valley area (usually 3-4 days, including a Saturday). This year we’ll be going for a longer duration than usual, almost 9 days and we’re going to need things to do between conference events. Click To Read More...
GDC 2006: Agile Scrum
Thursday, December 22nd, 2005Rob recently wrote about Test-Driven Development, a lecture that will be given at the Game Developer’s Conference (GDC) in 2006 from High Moon Studios. High Moon is also giving another talk about Agile Development and something called “scrum”. Curious, I decided to take a look. Click To Read More...
GDC: Post Mortem
Wednesday, March 16th, 2005I thought I’d post some of my thoughts on the GDC 2005 experience that Rob Russell and I had after having a few days to acclimatize myself to the still-shitty Chicago weather and the still-shitty job. Click To Read More...
GDC: Design Directors
Monday, March 14th, 2005Friday we went to our final GDC session entitled “Attack of the Design Direcors”. The talk was given by Brian Allgeier, the Design Director on the “Ratchet & Clank” games. While enlightening, it was also very entertaining. Click To Read More...