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Archive for the ‘Games’ Category

SVG Time Waster Game: FreeCell

Friday, February 24th, 2006

I decided to take my SVG Solitaire game and make it into FreeCell, the game that comes with Microsoft Windows. Click here to play. Requires IE+ASV, Firefox 1.5 or Opera 9 TP2

It took roughly 30 minutes to change Solitaire into FreeCell, then over 1 hour to debug stupid/silly errors. I was pretty tired last night, but that’s probably a pretty good breakdown of the software development process (X minutes to design/code, at least 2X to test). Of course it still probably has some minor bugs here and there (please let me know) and I know the layout could use some work. Very playable in IE+ASV, but dragging cards is still pretty slow in Firefox 1.5 and Opera 9 TP2.

CLICK HERE TO PLAY FREECELL

SVG Time Waster: Worms

Monday, January 23rd, 2006

I came across Jamie’s blog after he left a comment on my SVG Solitaire post. Apparently he’s been a little busy with SVG too. If you’ve got 10 minutes and the Firefox 1.5 browser, why not go try a game of Worm SVG.

Great work! Feature Requests:

  1. Make it work in IE+ASV. Keyboard input didn’t work for me.
  2. Make ‘P’ pause the game - useful if someone interrupts you at work, ahem…
  3. Make the worm and dots a little less blocky, more sexy, this is vector graphics after all. At least make the worm a “polyline” and use stroke-linecap=”round”. Or maybe a “path” so that you only have to change one “d” attribute every time you move the worm…
  4. Make it work faster in Opera 9 TP1 (if possible), see polyline/path idea above
  5. Make a server-side high score tracker (I’ve been trying to figure out how to do this in a hack-proof way myself)

My record (after 3 tries) was 200 points.


Toys For Boys

Tuesday, November 22nd, 2005

Sam and I took the boys to Toys “R” Us last night more for something to do than for shopping. They had fun, smeared their germs on some toys while Sam and I got some ideas for Christmas.

Anyway, on the way out while packing everybody into the minivan at 8:45 PM (we didn’t realize how late it was), I saw two younger guys getting out of their car and carrying a bundle of stuff towards the store. I didn’t think anything of it until I started pulling out of the parking lot and saw them sitting down beside the store entrance, in other words planning to camp out for the night.

“I wonder what they’re camping out for… is there a Ticketmaster outlet in Toys ‘R’ Us?”

This morning when I got into work and checked my feeds, Mister Scoble enlightened me as to what they were waiting for: The Xbox 360. It was cold last night, I hope it was worth it…

SDL in Games: Old School

Wednesday, August 24th, 2005

Read Part One if you haven’t. So with a little SDL graphics knowledge under my belt, I decided that I would set out to actually implement the old BGI library using SDL. That is, I wanted to use the same game code for Ten Nights but instead of linking to obsolete Borland libraries that would no longer work in Windows-based system, I wanted to link to my own library that would look the same (from the game’s perspective), yet work in Windows via SDL. Click To Read More...

SDL in Games: Introduction

Tuesday, August 23rd, 2005

Since I spent the last 6 months or so getting geeked about web development, SVG, JavaScript, Ajax and XML. I think it’s about time I shift my focus back for a little while on some standard C++ game development for the desktop. I find that my mind naturally migrates every so often (usually 6 months) between interests/hobbies that I have. It’s like my brain is saying that it needs a breather from obsessing about one thing so it’s time to obsess on another. Mild OCD anyone? Click To Read More...

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