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Archive for July, 2007

Quick Notes On A Napkin

Tuesday, July 31st, 2007

The cheap-ass way to blog:

How To Create Binary Downloads For Linux Users

Thursday, July 19th, 2007

Ok, so I’ve got a little game I’ve been coding in my spare time. It uses SDL and Boost so that it’s pretty cross-platform compatible. In fact, I’ve built, ran and tested the game in OpenSuse Linux. However, I’m not clear on an easy way of packaging the game up in a download for Linux users. The game has run-time dependencies on expat as well as many SDL libraries (specifically SDL_ttf, SDL_image, SDL_mixer, SDL_gfx, and of course, SDL itself). I’d like something simple, akin to what I do with Windows (which is a batch file that bundles up every file needed, including DLLs, into one ZIP file for download). Can anyone out there help me?

Getting To Know C++ Next: Filesystem

Thursday, July 12th, 2007

The next version of C++ is going to include some nice, shiny new libraries in its standard namespace. These libraries will really beef up the things that C++ developers want to be able to do in a cross-platform fashion. It’s not clear to me what will happen to the libraries in TR2. I hope things like accessing the bloody file system will make its way into the next version of C++. Here’s a quicky look at how one might do that using Boost.Filesystem. Click To Read More...

SVG Support Updated

Wednesday, July 4th, 2007

Happy July 4th, for those who have it off… Renesis 0.7 was released today and so was Firefox 3 Alpha 6 - so I spent an hour or so wading through the SVG Test Suite to update my SVG Support page. Good news: Renesis 0.7 has made great strides in the last two months. Bad News: Despite Firefox 3 Alpha 6 having some new functionality (a couple filters were added), there were some regressions. If I can find the time, I’ll investigate and open some bugs.

Another thing: I can’t get Renesis to work on any of my embedded SVG files or SVG served via PHP. Something I’ll have to bring up with the Emiasys guys…

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